Whether you’ve just discovered BEM or are an old hand (in web terms anyway!), you probably appreciate what a useful methodology it is. If you don’t know what BEM is, I suggest you read about it on the BEM website before continuing with this post, because I’ll be using terms that assume a basic understanding of this CSS methodology.
This article aims to be useful for people who are already... Read More
Sam Loyd (1841–1911), American chess player and puzzle maker, created the sliding tiles puzzle in the 1870s. The puzzle is represented by an m×n grid, where m is number of columns and n is number of rows, and each cell can be any imaginable value (number, letter, image, and so on.)
The purpose of the puzzle is to rearrange the initial configuration of the tiles to match another... Read More
The Gamepad API is a relatively new piece of technology that allows us to access the state of connected gamepads using JavaScript, which is great news for HTML5 game developers.
A lot of game genres, such as racing and platform fighting games, rely on a gamepad rather than a keyboard and mouse for the best experience. This means these games can now be played on the web with the same... Read More
Visual effects in games define their overall look and feel, and gameplay. Players are attracted to high visual quality, which generate more traffic and reach. It’s key for creating successful games and providing a lot of fun for players.
In this article I want to present a few ideas of how to implement different visual effects in <canvas>-based HTML5 games. These examples will be... Read More
HTML5 introduced a bunch of new tags, one of which is <details>. This element is a solution for a common UI component: a collapsible block. Almost every framework, including Bootstrap and jQuery UI, has its own plugin for a similar solution, but none conform to the HTML5 specification — probably because most were around long before <details> got specified and, therefore, represent... Read More
Front-end development is no longer about individual frameworks. Tools are available — we merely have to choose. To make the right choices for your project, you need to start with a general approach, or methodology. But most methodologies have been created by big companies? Are they still useful for small companies, or do we need to reinvent them at a small scale?
You probably already know... Read More
When our HTML5 game Numolition was nearly done, we decided to throw it all away and rebuild it in Unity. That turned out to be an exciting and valuable experience, and one that I thought would be worth sharing with other Web developers. Come in, the water’s warm!
Last year, we released a mobile game named Quento. It was written entirely in HTML5, wrapped in our proprietary PhoneGap... Read More
The Web has succeeded at interoperability and scale in a way that no other technology has before or since. Still, the Web remains far from “state of the art”, and it is being increasingly threatened by walled gardens. The Web platform often lags competitors in delivering new system and device capabilities to developers.
Worse, it often hobbles new capabilities behind either high- or... Read More
Good developers are always looking for ways to be faster and to automate their workflows. Today, we present a series of workflows in Alfred that will boost your productivity and rock your world.
For those who don’t know, Alfred is an award-winning Mac OS X app that saves time when you search for files online or on your machine. The new version 2 brings a series of improvements and, with... Read More