In the tech industry, many of us came of age during hip-hop's rise as a dominant art form. Its spirit of individualism, bravado, and constant reinvention makes it impossible for us not to admire. Our thought leaders craft mixtapes and pour millions of dollars into apps that decode rap lyrics.
The founders of my former company rapped to celebrate every corporate milestone. We’re compelled... Read More
In the first part of the case study about Mail.Ru Group product design unification, I described our first approach — a mobile web framework. Aside from creating a unified visual style and interaction principles for a dozen services, we've also transformed our design process from the classic "prototype → design mock-up → HTML → implementation" approach for every screen, to a modern and more... Read More
How does one design and develop for the responsive web? A lot of methodologies out there try to tackle this problem, but all of them rely on the same classic website development process. It boils down to the following: design and then develop.
Let’s go nuts and flip this outdated methodology on its head. Before we start flipping things around, let’s take a quick stroll down memory lane,... Read More
Designers are great at producing visual artifacts. We create mockups, images, code and all sorts of other material to document our solutions. But looking only at those artifacts doesn’t account for the actual creative process.
In their article “Documenting Design-In-Process,” John Bassani and Carolyn Barnes highlight a potential reason: We view our design approaches as intuitive and... Read More
Big companies are always trying to simplify the support and development of their large product portfolios. Mail.Ru Group (one of the two largest Internet companies in Russia, with more than 100 million monthly users), has about 40 products — even more if you add mobile and tablet websites and apps, promo websites, etc. My team deals with almost half of them — that’s about 100 ongoing projects... Read More
In a previous article, I discussed using POP to create sketch-based clickthrough prototypes in participatory design exercises. These prototypes capture well the flow and overall layout of early design alternatives.
The same piece briefly mentioned another category of clickthrough prototypes: widget-based mockups that are designed on the target device and that expand on sketches by... Read More
As UX professionals, we often lead design exercises with our stakeholders, including immediate team members and external clients. In these brainstorming sessions, participants identify opportunities to improve the design, thereby aligning everyone’s vision and expectations of the project.
During such activities, teams will generate concepts as paper or whiteboard sketches. While these... Read More
Research wall, design wall, research board, ideation wall, inspiration board, moodboard, pinboard — Working walls are known by countless names. Underlying them all is a single idea: that physically pinning our sources of inspiration and work in progress, and surrounding ourselves with them, can help us to rearrange concepts and unlock breakthrough insights.
In their 2009 paper on... Read More
What does it take to craft a great product? For those of us who design and build apps, websites and software, a great product means one that delights its users. But digital product development is a complex beast.
Delivering a successful product requires multidisciplinary teams to efficiently work through varying opinions and conflicting views and, ultimately, to gather behind a common... Read More