“We're all back at square one again.” That was the overwhelming lesson we learned while designing our first major Apple Watch app for launch. To be successful in designing for this device, the entire way we think about app design will need an overhaul.
The patterns and processes that became standard for other devices are of little help here and, in many cases, can actively hinder efforts... Read More
There is no winner in the battle between iOS and Android, and we all know that. If a product succeeds on one platform, it will undoubtedly be ported to the other. Sometimes app developers don’t even bother waiting, and release apps for both platforms simultaneously. For designers this means only one thing — they will have to adapt an application’s UI and UX to another platform while ensuring a... Read More
One sunny morning in the summer of 2014, I was sitting in a café having just finished an hour-long call with my remote team. Scheduling that call had been a messy exercise: we live in different time zones and it was hard to find a time that worked for everyone. I wanted to make dealing with time zone differences less painful.
I had some free time on my hands, so I pulled my notebook out... Read More
How do you write a useful app for the Apple Watch? In what ways does it differ from coding for iOS? And what if you don't have a Watch on hand to test with? Before the launch of the Apple Watch, our iOS team at myMail (one of the popular alternative email apps for iOS) worked tirelessly with a simulator to create a new Apple Watch app.
We wanted the first buyers of the Apple Watch to have... Read More
Although Windows Phone usage is still low compared with other browsers it's sometimes necessary to test your web work for Internet Explorer Mobile. For web developers, this could be a complication. Testing for the Windows Phone environment is not always optional, but it can be a chore — especially because the version of Internet Explorer that comes with the Windows Phone can be quirky at best.... Read More
Responding to user input is arguably the core of what we do as interface developers. In order to build responsive web products, understanding how touch, mouse, pointer and keyboard actions and the browser work together is key. You have likely experienced the 300-millisecond delay in mobile browsers or wrestled with touchmove versus scrolling.
In this article we will introduce the event... Read More
Imagine two futures of mobile technology: in one, we are distracted away from our real-world experiences, increasingly focused on technology and missing out on what is going on around us; in the other, technology enhances our life experiences by providing a needed boost at just the right time.
The first reality is with us already. When was the last time you enjoyed a meal with friends... Read More
Mobile application ecosystems — let’s count Android and iOS here — are unbelievably dynamic, but they also suffer from both software and hardware fragmentation. This is especially true for Android, but fragmentation also exists in the iOS ecosystem, as experienced with the rollout of iOS 8. As the latest version of iOS was released, many existing apps were made clumsy on updated devices.
... Read More
So, your designers and developers have created a fantastic front-end design, which the client is delighted with, and your job now is to test it. Your heart begins to sink: Think of all the browsers, all the devices and all of these web pages you’ve got to test, not to mention the iterations and bug fixes. You need a front-end testing plan.
This article shows you what to consider when... Read More